Neverwinter Nights
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  • Tomb of the evil clones

    Tomb of the evil clones

    Last Update: 21 Apr 2020
    Author: mrspybot
    Uploader: mrspybot

    a very short and silly combat module

    • 108KB
    • 1
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    Tomb of the evil clones

    Last Update: 21 Apr 2020
    Author: mrspybot

    a very short and silly combat module

  • Devil Hand Pagoda

    Devil Hand Pagoda

    Last Update: 21 Apr 2018
    Author: Shinkuhado
    Uploader: Akumaoh

    Just a prefab module for those that are making OA content servers and mods. Ideas or just plain laziness for a starter. Enjoy!

    • 440KB
    • 2
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    Devil Hand Pagoda

    Last Update: 21 Apr 2018
    Author: Akumaoh

    Just a prefab module for those that are making OA content servers and mods. Ideas or just plain laziness for a starter. Enjoy!

  • Shrine of Neverwinter knights

    Shrine of Neverwinter knights

    Last Update: 01 Sep 2023
    Author: mrspybot
    Uploader: mrspybot

    a simple module that iam working on nothing too special , just a way for me to learn how to use the toolset more...but you could consider this module as an joke/meme module also.....

    • 2.6MB
    • 1
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    Shrine of Neverwinter knights

    Last Update: 01 Sep 2023
    Author: mrspybot

    a simple module that iam working on nothing too special , just a way for me to learn how to use the toolset more...but you could consider this module as an joke/meme module also.....

  • Revamped OC

    Revamped OC

    Last Update: 27 May 2012
    Author: Dark_Ansem
    Uploader: Dark_Ansem

    Requires the application of the 1.69 Critical rebuild, even with the GOG version. In addition to that, to work it requires the PRCQ merge.

    • 323KB
    • 3
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    Revamped OC

    Last Update: 27 May 2012
    Author: Dark_Ansem

    Requires the application of the 1.69 Critical rebuild, even with the GOG version. In addition to that, to work it requires the PRCQ merge.

  • White Fire Weapon VFX

    White Fire Weapon VFX

    Last Update: 21 Mar 2012
    Author: Ben Harrison

    This mod replaces an existing weapon visual effect in Neverwinter Nights with a pale, fiery white visual effect. It is set up to be used as an override for players, but the files can of course be used in a hak also. The mod consists of 7 model files for each weapon type; one for each existing visual effect. Depending on how you choose to install

    • 235KB
    • 18
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    White Fire Weapon VFX

    Last Update: 21 Mar 2012

    This mod replaces an existing weapon visual effect in Neverwinter Nights with a pale, fiery white visual effect. It is set up to be used as an override for players, but the files can of course be used in a hak also. The mod consists of 7 model files for each weapon type; one for each existing visual effect. Depending on how you choose to install

  • Wearable Wizard Hats

    Wearable Wizard Hats

    Last Update: 25 Mar 2012
    Author: Ben Harrison

    This mod adds a wearable wizard hat (as a new cloak model) to Neverwinter Nights, for all standard races and phenotypes. In addition to the NWN 1.69-compatible hak and an erf containing an example wizard hat, a CEP 2.2-compatible hak is also included. A simple 2da resource is included (for the convenience of modders) as well.

    • 769KB
    • 19
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    Wearable Wizard Hats

    Last Update: 25 Mar 2012

    This mod adds a wearable wizard hat (as a new cloak model) to Neverwinter Nights, for all standard races and phenotypes. In addition to the NWN 1.69-compatible hak and an erf containing an example wizard hat, a CEP 2.2-compatible hak is also included. A simple 2da resource is included (for the convenience of modders) as well.

  • Anphillia

    Anphillia

    Last Update: 21 Aug 2014
    Author:
    Uploader: MiDaRo

    Version 3

    • 15.8MB
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    Anphillia

    Last Update: 21 Aug 2014
    Author: MiDaRo

    Version 3

  • Roadside Garrison Prefab - CEP

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet
    Uploader: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

    • 20KB
    • 4
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    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

  • AOE - Statue Spawns Gargoyle

    AOE - Statue Spawns Gargoyle

    Last Update: 14 Oct 2012
    Author: Henesua
    Uploader: henesua

    (NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.

    • 58KB
    • 2
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    AOE - Statue Spawns Gargoyle

    Last Update: 14 Oct 2012
    Author: henesua

    (NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.

  • Phenotype - Barrel Riding

    Phenotype - Barrel Riding

    Last Update: 13 Apr 2012
    Author: Ben Harrison

    This mod adds new phenotypes and a tail model that allow characters to ride a barrel, originally created for The Immortal Module by McV. Only floating and paddling animations are present, so there are currently no animations for combat, spellcasting, etc. All genders, races,

    • 410KB
    • 2
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    Phenotype - Barrel Riding

    Last Update: 13 Apr 2012

    This mod adds new phenotypes and a tail model that allow characters to ride a barrel, originally created for The Immortal Module by McV. Only floating and paddling animations are present, so there are currently no animations for combat, spellcasting, etc. All genders, races,

  • Exotic Weapons and Halberd Overhaul

    Exotic Weapons and Halberd Overhaul

    Last Update: 15 Oct 2023
    Author: Tinkster77
    Uploader: Tinkster77

    A simple edit of baseitems.2da changing damage, critical hit chance and critical hit multiplier of several weapons.

    • 6KB
    • 0
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    Exotic Weapons and Halberd Overhaul

    Last Update: 15 Oct 2023
    Author: Tinkster77

    A simple edit of baseitems.2da changing damage, critical hit chance and critical hit multiplier of several weapons.

  • Star Wars - Contrition PW Trailer

    Star Wars - Contrition PW Trailer

    Last Update: 15 Jan 2013
    Author: Helmed Raven
    Uploader: TheHelmedRaven

    Trailer for the new Persistent World Star Wars: Contrition! 10 years after the events of Knights of the Old Republic II: The Sith Lords, experience a sandbox to live out your Star Wars life!

    • 31.1MB
    • 8
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    Star Wars - Contrition PW Trailer

    Last Update: 15 Jan 2013

    Trailer for the new Persistent World Star Wars: Contrition! 10 years after the events of Knights of the Old Republic II: The Sith Lords, experience a sandbox to live out your Star Wars life!

  • Item Properties Expanded

    Item Properties Expanded

    Last Update: 28 Mar 2012
    Author: Ben Harrison

    This mod expands upon the existing item properties in Neverwinter Nights, giving players and builders not only the ability to create significantly more powerful (or more cursed) items, but a greater variety of options when assigning properties to items in general.

    • 172KB
    • 138
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    Item Properties Expanded

    Last Update: 28 Mar 2012

    This mod expands upon the existing item properties in Neverwinter Nights, giving players and builders not only the ability to create significantly more powerful (or more cursed) items, but a greater variety of options when assigning properties to items in general.

  • The Dream

    The Dream

    Last Update: 08 Aug 2022
    Author: mrspybot
    Uploader: mrspybot

    short backstory:You found your self falling asleep and slowly falling to grace and madness, you decide that you should go to sleep , the dreams are calling upon you, will you answer the call of the dreams, will take up the challenge of the observer of nightmares ??

    • 432KB
    • 2
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    The Dream

    Last Update: 08 Aug 2022
    Author: mrspybot

    short backstory:You found your self falling asleep and slowly falling to grace and madness, you decide that you should go to sleep , the dreams are calling upon you, will you answer the call of the dreams, will take up the challenge of the observer of nightmares ??

  • More Spell Slots for Wizard

    More Spell Slots for Wizard

    Last Update: 21 Nov 2023
    Author: Frozen_Heart246
    Uploader: FrozenHeart246

    Adds more slots for each spell level

    • 1KB
    • 2
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    More Spell Slots for Wizard

    Last Update: 21 Nov 2023

    Adds more slots for each spell level

  • The Guardinal - a module by Ryuujin

    The Guardinal - a module by Ryuujin

    Last Update: 30 Apr 2012
    Author: Ryuujin

    \"There be abandoned dragons nests in those yonder hills,\" the old man said between puffs on his pipe. Being a traveling adventurer type, the lure of wealth and artifacts lying about for the taking seems like an opportunity not to be missed, but 12 hours trekking later it\'s obvious why the supposed lairs had never been looted -- the intense co

    • 3.7MB
    • 16
    • --

    The Guardinal - a module by Ryuujin

    Last Update: 30 Apr 2012

    \"There be abandoned dragons nests in those yonder hills,\" the old man said between puffs on his pipe. Being a traveling adventurer type, the lure of wealth and artifacts lying about for the taking seems like an opportunity not to be missed, but 12 hours trekking later it\'s obvious why the supposed lairs had never been looted -- the intense co

  • ALSL Female Human Portrait and Head Mesh

    ALSL Female Human Portrait and Head Mesh

    Last Update: 09 Oct 2019
    Author: AlexSlesh
    Uploader: AlexSlesh

    Portrait and unique head mesh for human females.

    • 1.3MB
    • 62
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    ALSL Female Human Portrait and Head Mesh

    Last Update: 09 Oct 2019
    Author: AlexSlesh

    Portrait and unique head mesh for human females.

  • Angelina Jolie half elf in red dress

    Angelina Jolie half elf in red dress

    Last Update: 24 Mar 2018
    Author: Arland
    Uploader: Arland

    Adds a beautiful looking Angelia Jolie portrait to the game for the player to use at character creation. Could be nice as a half elf character, maybe?

    • 295KB
    • 6
    • --

    Angelina Jolie half elf in red dress

    Last Update: 24 Mar 2018
    Author: Arland

    Adds a beautiful looking Angelia Jolie portrait to the game for the player to use at character creation. Could be nice as a half elf character, maybe?

  • Proper Shape of  Dwarf and Human Males

    Proper Shape of Dwarf and Human Males

    Last Update: 02 Oct 2023
    Author: V1T4L1Y
    Uploader: V1T4L1Y

    This project restores the original appearance of dwarf and human males of normal phenotype. They now follow the shape of other races, which corrects the correlation with their large phenotype.

    • 3.3MB
    • 27
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    Proper Shape of Dwarf and Human Males

    Last Update: 02 Oct 2023
    Author: V1T4L1Y

    This project restores the original appearance of dwarf and human males of normal phenotype. They now follow the shape of other races, which corrects the correlation with their large phenotype.

  • Mardecin - Small Town Prefab

    Mardecin - Small Town Prefab

    Last Update: 29 Oct 2013
    Author: TheCapulet
    Uploader: TheCapulet

    This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.

    • 472KB
    • 9
    • --

    Mardecin - Small Town Prefab

    Last Update: 29 Oct 2013
    Author: TheCapulet

    This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.

News & Updates

  • Tending the crops - JennaJuffuffles

    In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection. 
     

    Thanks for joining us today, Jenna. To get started, could you tell us a little a...

    • 15 Comments
  • Get ready for Stardew Valley 1.6!

    Grab your watering can and don your favourite straw hat, because Stardew Valley's long-anticipated 1.6 update is just around the corner! The massive update not only adds a bunch of new content to the game but also makes some fundamental changes behind the scenes that will impact your mods.


    What's new in Stardew Valley 1.6?

    There are a massive number of features, improvements and bug fixes in 1.6. The image below - posted by ConcernedApe on Twitter - mentions some o...

    • 40 Comments
  • Mod Author Premium Rewards are here

    In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.


    What are we doing?

    We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...

    • 199 Comments
  • Free Premium for Mod Authors

    We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...

    • 436 Comments
  • 10 Billion Downloads

    A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.

    The site will hit 10 billion file downloads today.

    This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:


    If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...

    • 162 Comments
  • An update on App development

    For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.

    This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...

    • 123 Comments
  • Notifications System further updates

    This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.

    The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...

    • 196 Comments
  • C3: Community Creations Con starts 2 Feb

    Exciting News for our amazing community! Get ready for an immersive and creative experience at the upcoming C3: Community Creations Con, happening on the 2nd and 3rd of February. This event is a celebration of the incredible talent within our community, showcasing a diverse array of creations across the Fallout and Elder Scrolls games. But that's not all – by tuning in to the live streams on Twitch, you stand a chance to win fantastic prizes, including free games and the grand prize, a "noblec...

    • 30 Comments
  • Palworld and Pokémon

    Palworld continues to break records on Steam, racking up 1,864,421 unique concurrent players in the past 24 hours. At least 4 of those uniques are in the Nexus Mods offices, where after-hours ‘research’ is being conducted.

    Whether you think this game has arrived out of the blue, or was an obvious hit, one thing is clear; It bears a lot of similarity to an existing game franchise you may have encountered, namely Pokémon. We won’t go into detail about potential similarities; suf...

    • 142 Comments
  • Enhancing Night City - deceptious

    We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.

    Thanks for chatting to us. Would you mind telling us what got you into modding?

    I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...

    • 44 Comments
  • Notifications System Improvements

    This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.

    Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.


    What are we doing?

    We’re updating our notifications system so that it better handles our curre...

    • 179 Comments
  • Introducing: The Porpoise and The King

    Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.

    Welcome, Amber and Charlie. Why don’t you both tell us a bit about...

    • 31 Comments
  • The Twelve Mods of Christmas

    A joyous festive season to you all my gamers. As you may have noticed, in the spirit of the season, we have been busy posting themed mods on Facebook and X(Twitter) as well as the Forum once per day to mark the 12 days counting down to Saturalia.

    To get more eyes on these fun pieces of content, we’re releasing this news post roundup of all the mods we’ve posted so far with more to come. The news post will be updated daily until all 12 featured mods are added.

    For m...

    • 40 Comments
  • Moving your Site Preferences

    Update 9 Jan 2023

    This change is now live for all users. You can view the new preferences section here.



    As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...

    • 66 Comments
  • BBCode update for mod pages and comments

    We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags. 

    Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...

    • 86 Comments
  • Community Forum Update

    Summary

    Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.


    The New Forum <...

    • 111 Comments
  • Forum Downtime

    Update - 21st November. Forums are once again live. Please post any forum-related feedback here.

    The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.

    After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...

    • 221 Comments
  • The New Blur Setting for Adult Content is Here

    We've added a new option to your Content Blocking settings which enables adult content but blurs out the tiles and images by default. 

    It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. 

    This new feature will show adult mods and media in search results and on the listing pages (e.g. the game homepage with the Hot Files) but the ...

    • 277 Comments
  • Starfield Vortex Support Updated

    Hotfix Update 2023-09-22 20:48 GMT
    A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.


    Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...

    • 261 Comments
  • Ultimate Skyrim Collection: Gate to Sovngarde

    It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.

    Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection c...

    • 98 Comments