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We host 228,289 files for 766 games from 94,678 authors serving 18,051,103 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

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    • Assets

      Thanks to:

      Tiffli for models I downloaded from Deviantart

      苍星小魔王 for helping me moding effects for weapon

      gatomiau for the awsome tera weapon packs...

    • Change intro

      Change intro and Menu image...

    • SAFO Bashed Patch Fix

      For some reason, Wrye does not forward SAFO's Leveled Items records correctly.  While there may be an easy way to address that (if so, please do tell, I believe the right Bash Tags are present), it is also enough to load this ESPFE after your Bashed Patch.  

      For your convenience and understanding, I have included a screenshot of the entire Patch below.



      ...

    • Current issues:

      Not many really but:

      If you decide to NOT used the SOUND part of the mod, than delete it from the Mods folder. If you just disable it, it can mess up some parts of the game. Thats a core issue which is being worked on ATM, not a fault of my mod.

      Linux has no DFU media player which can play the CINEMATICs. Again, not my fault, will be sorted laters I hope. For now, disable this part of the mod and let the vanila cinematics play.

      And last one - my fault I GUESS - the FMV sequence with real life actors in the CINEMATICS part of the mod is not working properly and can stutter A LOT. Not sure why, will try to correct it....

    • Loose Animation Reference

      So this is just here for the FAQ, it's what each animation file in the "Skyrim\Data\Meshes\actors\character\animations\NAR" folder reference
      too

      What each animation relate to it's a bit complicated due to the way FNIS works with animations groups, things are all over the
      place
       
      Rapier animations start with "NAR0_1hm_", "NAR0_Sneak_1hm", "NAR0_dw1hm1hm_" and "NAR0_mlh_" also
      "NAR0_1hmlefthand_attackpowerforwardsprint.hkx" is part of the Rapier
      1hm group, There's no block animations for the Rapier
       
      For the left hand dagger parrying with a Vanilla or no weapon in Right
      hand, there's only two animations:  "NAR1_dw1hm1hmblockbash.hkx"
      and "NAR1_dw1hm1hmblockbashintro.hkx"
       
      My...

    • Loose Animation Reference

      So this is just here for the FAQ, it's what each animation file in the "Skyrim\Data\Meshes\actors\character\animations\NAR" folder reference too

      What each animation relate to it's a bit complicated due to the way FNIS works with animations groups, things are all over the
      place
       
      Rapier animations start with "NAR0_1hm_", "NAR0_Sneak_1hm", "NAR0_dw1hm1hm_" and "NAR0_mlh_" also
      "NAR0_1hmlefthand_attackpowerforwardsprint.hkx" is part of the Rapier
      1hm group, There's no block animations for the Rapier
       
      For the left hand dagger parrying with a Vanilla or no weapon in Right hand, there's only two animations:  "NAR1_dw1hm1hmblockbash.hkx"
      and "NAR1_dw1hm1hmblockbashintro.hkx"
       
      My Two handed an...

    • FAQ

      FAQ
      If you're having animation, install, or other issues with my mod check out my other article A few fixed for common issues

      Q: I don't like certain weapons can I download them separately
         A: Download the Scripted Levelled list version then in the MCM menu you can turn weapons and features on and off


      Q: Are your weapons effected by perks/Which perks do your weapons use
      A: All my weapons benefit from vanilla perks
             Rapiers get Sword perks
             Pikes get Great sword Perks
             Halberds get 2 Handed Axe Perks
             Quarter Staffs get War hammer Perks
             Claws get Dagger Perks
             W...

    • FAQ

      FAQ
      If you're having animation, install, or other issues with my mod check out my other article A few fixed for common issues

      Q: I don't like certain weapons can I download them separately
      A: Download the Scripted Levelled list version then in the MCM menu you can turn weapons and features on and off


      Q: Are your weapons effected by perks/Which perks do your weapons use
      A: All my weapons benefit from vanilla perks
       Rapiers get Sword perks
       Pikes get Great sword Perks
       Halberds get 2 Handed Axe Perks
       Quarter Staffs get War hammer Perks
       Claws get Dagger Perks
      Whips get Mace Perks

      Q: Weapon's hit boxes don't match the weapo...

    • Where the inspiration to make the Dead Games slot machine came from.

      My family and myself had moved to San Diego, Ca in December of 16. We had been adventuring around and spent some time at Sea World I believe when we decided to find ourselves a Roberto's (Mexican Restaurant) and settle down before heading home. We ordered food and then my kids started hitting me up for quarters to use in the quarter machines. A couple of them came back with some stickers and were showing them to my wife and myself. I don't know where it came from (probably because I had been modding late in the previous year) but I mentioned to one of my kids "hey you know what would be cool" "if these were reels on a slot machine". They replied that that would be cool. Well if you have ever modded then you know when you get that itch..... I had the kids buy several more and waited until w...

    • Bugs

      My first mod so bug report will be good...

    • Tutorial - How to use the armor you want.

      In this page you can find the armor ID's:

      MHW Modding Wiki


      Step 1


      Step 2:


      Step 3:


      Step4:
      ...

    • PLUNDER is getting an update AND ITS A BIG ONE

      So even if I've retired from modding I still play the game and use my mods, so if I find problems or improvements that I make for myself I figure I might as well do the decent thing and share them with all of you.

      So I'm updating plunder. I know people had some opinions about the loot, and most of them were objectively wrong and a crime against human reason but even so I've decided to try and be a bit more humble and therefore I looked at ways to improve the Plunder economy. So, few things:

      - It does still have a lot of junk items for base building, BUT only in generic containers.
      - The ''useful'' stuff for people who don't do base building is now located in boss containers and yellow supply crates, etc. 
      - This way, both kinds of players can finally li...

    • Components names

      MaizePad
      WheatPad
      RicePad
      PeaPad
      PotatoPad
      OnionPad
      LettucePad
      TomatoPad
      MushroomPad
      RadishPad
      MedicinalPad
      GmTomatoPad
      GmOnionPad
      Bed
      SickBayBed
      Bunk
      Bench
      VideoScreen
      Treadmill
      ExerciseBar
      DrinkingFountain
      Workbench
      TissueSynthesizer
      MetalProcessor
      BioplasticProcessor
      MealMaker
      Table
      TableSmall
      BarTable
      BarTableNoChairs
      DrinksMachine
      BotAutoRepair
      BotWorkshop
      SparesWorkshop
      ArmsWorkshop
      SemiconductorFoundry
      DecorativePlant
      PineTree
      OakTree
      SecurityConsole
      RadioConsole
      TelescopeConsole
      Armory
      MedicalCabinet...

    • Version

      1.0{
      Original Upload.
      }...

    • CraftedLimbStorage Readme

      ==========================
      === CraftedLimbStorage ===
      ==========================

      Adds a storage container for crafted skeleton limbs,
      this helps with crafting limbs as the worker should
      move the limbs to storage freeing up the workplace
      to craft the next queued limb.

      Though keep in mind if the AI option "Ditch items"
      is enabled all characters will automatically drop off limbs
      to the limb storage.

      It needs to be researched and is added as part of the
      "Gear Storage", if you have already researched this
      it should become available.

      ==========================
      Installation
      ==========================

      Copy the files to the game folder.

      example:
      ...

    • Update schedule

      

      Small updates & bug fixes        --> Daily (if possible)
      Medium updates with some minor content  --> At least once per week
      Large updates with major content additions    --> Will be released when I'm ready
      ...

    • Switching from another legendary crafting mod to Crafting Framework mid-playthrough

      First and foremost, uninstalling any kind of mod mid-playthrough is considered bad practice and may break/corrupt your savegames. Some mod authors and users spread the myth there's something like a "clean save" you can achieve in specific ways. But that's just a myth. Uninstalling a mod will always leave broken references and/or altered data in your save and there's no way to reliably remove or fix them all. In some cases they won't do any harm in others you have a broken save you can't process any further a few hours later on.

      If you still want to try to switch from a mod like Legendary Modification, VIS-G Legendary or even Legendary Crafting Framework to Crafting Framework mid-playthrough here are some steps to increase the chance of getting a working setup after the transiti...

    • The Best (and Worst) of Social Media Commentary on Depravity - Week 1

      Fans, trolls, lurkers, fellow mod authors: thank you all! It's been an entertaining ride this first week. For your amusement: a collection of Nexus, YouTube, Discord, and Reddit commentary so far:

      - I completely passed on this mod solely because of that thumbnail.

      - "If you liked Project Valkyrie, Outcasts & Remnants, or Fusion City, you may enjoy this too." Yeah, I'm not playing this garbage.

      - Holy sweet baby Jesus. I have waited FOREVER for a mod like this. Thank you so much. You just made me reinstall Fallout 4 again.

      - I still remember this day, when I've "met" Kellogg first time. Receiving 4 options of "die" in conversation is a gem, close to beams of mass effect. Such immersion, lmao.

      - Save Kellogg?  No way!!!  Ki...

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