About this mod
(NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
- Permissions and credits
by Henesua
The purpose of this AI system is to enable light shy behavior amongst creatures.
An example:
Hostile "light shy" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close. When the PC puts away the torch, or the torch burns out, these creatures will act normally and attack.
This ERF includes six scripts for the AI system, three scripts for the light tracking system that the AI needs to work efficiently, and an example creature that exhibits the light shy begavior. For the creature, see the "Light Shy Spider" in the creature palette under Custom : Monsters : Insects : Spiders.
See the Read Me for instructions.
More reading: Bioware Social Thread
NOTES:
version 1.00 - 2011 May 31
This version is rudimentary and functions best in areas that are completely dark.
Presently light shy creatures are only aware of light sources emanating from other creatures such as a light spell on a creature, or a PC with an equipped light source.
Possibilities for future development include adding sensitivity to day/night, tile sources of light, placeable light sources, and NPC's with equipped light sources.